![]() A fast CVE instead of the CL.ĬA + Heavy Cruiser, CL = Light Cruiser, DD = Destroyer with torps, DE = Destroyer w depth charges, CV = Carrier, CVE = CA-sized fast carrierĪs Mister Analyst already pointed out - Mordred Viking has been very instructive in naval operations. Simply add 7 infantry and 2 artillery to your infantry template. Patrol/Convoy Escort mission: CL and 2 DD fleet. Top HOI4 infantry template would be the 7/2, 20 width one. I'll throw in an old CV or CVE w a Ftr/CAS mix and pray they figure out what to do. Invasion support: 2-4 BB, 2-4 CL, 4-8 DE set to med risk Strike fleet - Strike Force:: 4 CA, 4 CL, 8 DD set to med risk - not as fast as raiders, but with more battery's/guns/torps/AA. HOIHOI4 - Top 3 Best Division Templates & Tanks Designs for Attack (hoi4. Strike fleet - Convoy Raiding: 4 CA, 4 CL, 4 DD set to low risk - CA need to be fast w battery's, CL faster w rapid guns/AA, and DD w torps/AA. The best division templates & tank designs for the new DLC No Step back. Subs - Patrol: Experimenting w throwing in fleets of three Cruiser subs set to low risk with extended range and spotter planes to help find enemy fleets in deeper zones. Mechs will add armour and hardness while having the best stats overall but even standard infantry is a-ok to use with heavies. Note – The self-sealing fuel tanks on these designs are entirely optional and can be removed/replaced depending on your preferences.Subs- Convoy Raiding: max engines, max torps, snorkels not radar, set fleets of 10 to high risk, cover zones with scouts and/or patrols. Heavy tanks are really slow so you can use any form of infantry with them. Depending on your range needs, feel free to remove the extra range modules to add armor plates instead. This means you get substantially more air superiority per production cost by using small fighters.Īdditionally, they are superior at air to air combat compared to heavy fighters. While heavy fighters have a higher multiplier for air superiority of 1.25, normal fighters are substantially cheaper while having a multiplier of 1. If its for armor division add fuel tank otherwise add light machine guns. The template above boasts not only 40.2 armor but 6.8-speed thanks to its mix of heavy and medium tanks and mechanized. Today im showing the best hoi4 no step back tank templates currently in the game. ![]() If you just need planes to improve your air superiority in a region, you’ll want to use normal planes. Speaking of Armor, if the previous build doesn’t have enough of it for you, then this combination of tank and mechanized can satisfy that desire. Otherwise, stay patient and wait for improved airframes. The only scenarios where it makes sense to produce basic airframes from 1936 are if you are planning to go to war early and often. Of course you must add engineer company, motorized recon company, and support. This will make its combat width 20 which is optimal for early mid game. Sub 3s, Light attack spam, torpedo screen spam, etc. Top HOI4 infantry template would be the 7/2, 20 width one. But, Naval AI is doesnt exist so you cant really go wrong with anything you do. All of this comes at a whopping one extra production cost. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. With the help of focus tree bonuses, you should be able to reach 1940 air technology and start production well before 1940, giving you a major advantage once you start going to war.Ĭompared to a basic airframe, improved airframes benefit from two additional module slots, as well as 30 percent better agility, 38 percent more range, and 22 percent more air defense. The 1940 improved airframe possesses stats that are substantially better while only being slightly more expensive to produce. Should you produce 1936 Airframes?Īlthough it might sound strange, there’s a real case for skipping producing 1936 planes and instead rushing 1940 technology. By Blood Alone drastically reshaped the old air meta with the addition of the plane designer, introducing more complexity than ever to air combat. Air superiority and close air support provide numerous direct benefits to troops on the ground, while strategic bombers can cripple enemy industry. Explanation: This larger armored template can push hard especially through forest and jungle provinces. Dominating the air is vital to winning the war on land in Hearts of Iron IV.
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